WHAT WE DO
We craft salient messages and build experiences. Our work ranges from design, animation and media production, through interactive exhibits and installations, to public interventions and hands-on workshops.
We design internal and external communication strategies for various institutions.
We design curricula and teach in various settings, from day workshops to academia, leading classes on topics ranging from art and media production to climate communication.
Art is independent of any agendas. It is a ‘third ideological position,’ able to mediate between science and society with credibility in the eyes of both. It is based on analysis and reflection, on applying critical thinking to existing frameworks, to existing modes of production of knowledge, and to existing power systems. By asking new questions and providing alternatives to existing models of working, art sidesteps the inevitability narrative, and provides new imaginaries around the issues it addresses.
Art creates a space for public engagement, for inclusion of actors previously excluded from debates and reflection on research and innovation agendas. Today, ‘co-creation’ is a key notion in public engagement in science, and it parallels a contemporary art’s focus on participation.
Art provides an experience that lets the viewers connect the abstract concepts to their everyday lives and senses. Through hands-on interaction with the technology, viewers are able to understand its implications and intuit how they feel about it.
We have developed artistic practice that explores emerging research and technology through engagement with actors in science and technology, humanities and the public.
We develop artwork in response to engagement with research. We also develop curatorial projects that include artworks done previously by other artists, or commission new work, in partnership with presenting venues.
While art is concerned with posing questions, some of our tasks are to convey an already defined message or information. This is where we apply our design skills. Design is a process of finding a form most appropriate to the task at hand, whether it is for visual communication, a game, or a painting. Finding a form that will represent or explore the idea in the most effective way is what we aim for in our design work.
We provide a space where people learn by making. We believe technology should be accessible to all, and we collaborate with different partners who share this approach. The term ‘hacking’ is now used in so many contexts as to lose its potency, but we embrace this term in it’s original meaning of critical making, of ‘exploring the details of programmable systems and stretching their capabilities.’
The original disruptors
Critical thinking, understanding human behavior, and access to subcultures/emerging markets are what qualifies artists and hackers to know what people respond to, to predict what they want, to provoke, to inspire, to make them laugh and care.